4.28.2012
3.29.2012
3.19.2012
Pre-order The Pearl on Vinyl, Ft. DISTAL Remix!
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Preorder this super limited (edition of 250 copies) 7 inch vinyl record with full color art by the one and only Kent Hernandez. You can also get yourself a swank new Circuitree Records t-shirt as part of the package while they last. This is our first vinyl release and we're kinda testing the waters here, so if you'd like to see more of our catalog on wax, let us know with a pre-order!
We appreciate your support!
3.07.2012
Artist Insights: Prof.Logik
To celebrate the release of Universus Vol. IV, we are publishing a series of interviews with the artists featured on the compilation. These interviews will focus on some part of the actual album, be it their track, creative process, or career advice. For this one we get up close with Gregory Grant, a South Carolinian making big moves in the beat scene. We've been following (along with hordes of devotees) his progression on Soundcloud, and were thrilled at the opportunity to release his collabo with Nigel One on Vol. IV of the Universus series. For this mini interview we ask the professor to give us the scoop on some of the elements in the track and let us know what the real life payoff is in having such a loyal online audience.
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Panther God: Your collbo with Nigel One, "Spliff Brovaz" has some tasty drums on it. Can you tell us how you craft your percussion?
Panther God: Your collbo with Nigel One, "Spliff Brovaz" has some tasty drums on it. Can you tell us how you craft your percussion?
Prof.Logik: Yeah…the drum pattern was created on the SP-303. I chopped the the drums really short and precise so that there wasn't any extra drum sounds or hits, added a little vinyl simulation to the pattern, then bounced it to live 8 to layer all the drums sounds with softer drum sounds beneath it that match the drums i chopped up from a "break." That's where all my drums come from- "breaks" for those that wanted to know…and just a little eq'ing to the lower end of the drum samples.
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PG: You've got a seriously devout Soundcloud following. Can u describe how you've built it up?
P.L: Well you can say that…Lol! It's tough question to answer because I've been on Soundcloud for almost 2 years, I think, and I slowly started to notice that my followers kept on going up at a fast rate….but I do think it has a lot to do with reaching out to fellow artists, interacting with listeners, collaborating, and the most important key: remaining humble. That sums up how my Soundcloud following got to where it is today.
P.L: I think it helps out a lot because without SC, people would not know who Prof.Logik is. Before then I was on all the other major social networks but wasn't really receiving any attention at all. To answer your question, yeah, I have been receiving a lot of requests from random labels, net labels, and artists strictly through SC. Are your SC fans supporting the releases too? Well I would have to say maybe so, maybe not. I say that because when I release a free album, it does well (in terms of downloads and attention) and then once a price is involved for the releases people seem not to be interested. Its kinda discouraging in a way because I always give away a lot of music to my listeners and fans on a regular basis, and for me to just ask for a couple of dollars should not be too much to ask.
PG: One more question. The lead synth line on this track is so haunting. I find myself repeating it in my head over and over. What is that synth and how'd you come up with it?
P.L: That sound was provided to me by Nigel one…..i wasn't to sure what that synth sound was but i took that sound file and recorded it to cassette tape then bounced it into live 8 to add some efx to it to give it that haunting,sluggish type of sound i applied a panned filter effect to and a little delay to the synth sound then I created a a sequence out of it on a midi controller keyboard.
PG: How do u think being a Soundcloud giant translates to real world opportunities? Obviously you have a lot of releases coming out. Are labels finding you through SC?
P.L: I think it helps out a lot because without SC, people would not know who Prof.Logik is. Before then I was on all the other major social networks but wasn't really receiving any attention at all. To answer your question, yeah, I have been receiving a lot of requests from random labels, net labels, and artists strictly through SC. Are your SC fans supporting the releases too? Well I would have to say maybe so, maybe not. I say that because when I release a free album, it does well (in terms of downloads and attention) and then once a price is involved for the releases people seem not to be interested. Its kinda discouraging in a way because I always give away a lot of music to my listeners and fans on a regular basis, and for me to just ask for a couple of dollars should not be too much to ask.
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| Universus Vol. IV feat. Prof.Logik w/ Nigel One! |
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PG: One more question. The lead synth line on this track is so haunting. I find myself repeating it in my head over and over. What is that synth and how'd you come up with it?
P.L: That sound was provided to me by Nigel one…..i wasn't to sure what that synth sound was but i took that sound file and recorded it to cassette tape then bounced it into live 8 to add some efx to it to give it that haunting,sluggish type of sound i applied a panned filter effect to and a little delay to the synth sound then I created a a sequence out of it on a midi controller keyboard.
PG: Big ups to the Professor for taking the time to share with us! Hit up his Facebook page and click the like button to support and while you're at it...cop his new album!
2.21.2012
Kentsoundz - Artist Insights
To celebrate the release of Universus Vol. IV, we are publishing a series of interviews with the artists featured on the compilation. These interviews will focus on some part of the actual album, be it their track, or in this case, the album art. For this one we get up close with Kent Hernandez, Art Director for Circuitree Records. He has designed pretty much every single logo, cover and layout for the label since its official launch in 2006, while launching his own career as a fully fledged and successful designer and Illustrator. He's done work for everyone from The Smithsonian to Ford, and is one of the busiest dudes we've ever worked with. If you want to study a man of action, look no further.
For this interview we ask Kent to dissect his approach to the Universus series.
Panther God: So give us some background on how the original Universus cover first came to be. Go back to the prototype which I fell in love with. It was intended for some friends of ours eh?
Kent Hernandez: Correct. The original concept was developed (and subsequently rejected) for Phoenecia's (Schematic Records) album, "Echelon Mall" and was based on classic Sci-Fi film imagery. We ended up going in an altogether different direction, but I thought the concept would work for the Universus series, given that it features predominately experimental electronic music that could very serve as film score material. Very apropos, really.
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PG: In the first two volumes there's a heavy emphasis on those 3-D geometric shapes that u made with illustrator. Tell us about the process used to create them.
KH: At that time, I'd begun exploring Adobe Illustrator; I'd relied heavily on Photoshop prior to Universus, and I wanted to get more "comfers cozers" with importing/exporting between the two programs. All of the "raw" graphics were created on Illustrator and were effected with the "3D/Extrude & Bevel" feature to give them some dimensional depth. Everything was then brought into Photoshop (as separate layers) and given texture, color and a bit of distress. Voila!
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PG: The text / logo for the series is unique. What is your process for altering / creating interesting text? Do you start with a font and go from there?
KH: As with a great many designers, I'm endlessly fascinated by the possibilities of the grid. The Universus "logo" was created in this manner. The idea was to make the title teeter between visual appeal and legibility. The human brain tends to give importance to visuals that require time to decipher. Perhaps its all about the rewarding "ohhhhhhhhhhhhhh" factor that happens once you figure it out.
KH: I picked up an old optical illusion coloring book at a musky used bookstore last summer, and instantly fell in love with the simplicity of the shape manipulations and color palettes. Universus Vols. III and IV were a perfect opportunity to apply these stylistic ideas on my end. The feature at the core of the "echo process" you mention is "Offset Path " which, like "Blend" allows you to copy and move vector shapes a specific distance. If your illustration dimensions are in tune with the grid, you can create some interesting things in very little time. Thanks, computers!
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Kent has a collabo with the wonderful Miranda Rae on Universus Vol. IV which is out Feb. 24th! Stay tuned for the upcoming Kentsoundz releases (which will of course feature new KH art):
1. Reconstructions Vol II
(free download, featuring remixes of Panda Bear, Peter Gabriel, and more!) - March 2012
2. Ladies' Night - Summer 2012
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| Photo by: Neox Image |
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For this interview we ask Kent to dissect his approach to the Universus series.
Panther God: So give us some background on how the original Universus cover first came to be. Go back to the prototype which I fell in love with. It was intended for some friends of ours eh?
Kent Hernandez: Correct. The original concept was developed (and subsequently rejected) for Phoenecia's (Schematic Records) album, "Echelon Mall" and was based on classic Sci-Fi film imagery. We ended up going in an altogether different direction, but I thought the concept would work for the Universus series, given that it features predominately experimental electronic music that could very serve as film score material. Very apropos, really.
_________________________________________________________PG: In the first two volumes there's a heavy emphasis on those 3-D geometric shapes that u made with illustrator. Tell us about the process used to create them.
KH: At that time, I'd begun exploring Adobe Illustrator; I'd relied heavily on Photoshop prior to Universus, and I wanted to get more "comfers cozers" with importing/exporting between the two programs. All of the "raw" graphics were created on Illustrator and were effected with the "3D/Extrude & Bevel" feature to give them some dimensional depth. Everything was then brought into Photoshop (as separate layers) and given texture, color and a bit of distress. Voila!
_________________________________________________________ PG: The text / logo for the series is unique. What is your process for altering / creating interesting text? Do you start with a font and go from there?
KH: As with a great many designers, I'm endlessly fascinated by the possibilities of the grid. The Universus "logo" was created in this manner. The idea was to make the title teeter between visual appeal and legibility. The human brain tends to give importance to visuals that require time to decipher. Perhaps its all about the rewarding "ohhhhhhhhhhhhhh" factor that happens once you figure it out.
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PG: Ok so then Vol. III and IV are a departure from the original in that u make the design completely flat and reference op art consciously or not. There's this sort of "echo" effect going on where the text is outlined by expanding outlines. Is that some sort of blend effect? Illustrator or Photoshop?
PG: Ok so then Vol. III and IV are a departure from the original in that u make the design completely flat and reference op art consciously or not. There's this sort of "echo" effect going on where the text is outlined by expanding outlines. Is that some sort of blend effect? Illustrator or Photoshop?
KH: I picked up an old optical illusion coloring book at a musky used bookstore last summer, and instantly fell in love with the simplicity of the shape manipulations and color palettes. Universus Vols. III and IV were a perfect opportunity to apply these stylistic ideas on my end. The feature at the core of the "echo process" you mention is "Offset Path " which, like "Blend" allows you to copy and move vector shapes a specific distance. If your illustration dimensions are in tune with the grid, you can create some interesting things in very little time. Thanks, computers!
_________________________________________________________
Kent has a collabo with the wonderful Miranda Rae on Universus Vol. IV which is out Feb. 24th! Stay tuned for the upcoming Kentsoundz releases (which will of course feature new KH art):
1. Reconstructions Vol II
(free download, featuring remixes of Panda Bear, Peter Gabriel, and more!) - March 2012
2. Ladies' Night - Summer 2012
2.18.2012
TFPP's Artist Insights
To celebrate the release of Universus Vol. IV, we will be publishing a series of interviews with the artists featured on the compilation. Specifically, we will ask the artists questions pertaining to their included track to shed some light on their process and approach. To kick it off we've asked Bob Ladue (Denny Denny Breakfast) and Matt Hettich (Wake) of TFPP to tell us about track "Don't You Sex," which is a hip hop inspired hybrid, with odd, poetic lyrics reminiscent of the Anticon catalog, and one amazing kick drum. We delve deeper:
Matt H: The kick is actually a couple of kicks. Mostly it's a recording made from a drum synth that Sahy Uhns made in Reaktor and I hacked and customized. Layered on top of that, I believe there is an 808 kick and lots of parallel compression. In the renoise file, it's a sample that I made from the synth and that 808 kick.
Bob L: Waves Rbass is playing a role in this bass drum sound. when I am mixing, I usually bus all instruments to groups (i.e. all drums to group 1, all percussion to group 2, vocals to group3, synths to group 4). I compress these individual groups (on top of track compressions) and send them to the master bus. I usually exclude the bass drum from this grouping, and send it straight to the master bus. So the compression on the master bus is handling the kick + everything else.
Matt: "Don't You Sex" was the working title of the Renoise file. It's both a reprimand (Don't you SEX in here!) and a question (Wait, don't you sex? Why won't you sex with me?). As often happens, Bob takes my working titles and turns them into killer lyrics in our songs.
Matt: We decided after "Chill Crosby" that we were going to make a rap album. I think we will make a rap album. I want to rap on it, which is funny because I'm scared of my own voice on record. We both really like Death Grips and Lyrics Born. I really like nerd rap. I've been making lots of hip-hop beats that I can't finish. Bob is really good at finishing my beats for me. TFPP is often things I can't finish becoming things that blow me away! GOOD BOB JOB!
Bob: Yes.... slowly but surely...more rap will come.
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Panther God: The first thing I noticed when I put your track on in my car was how well done the kick (on the 1) is. How did u get such a nice and round kick? It's both punchy and subby while retaining dynamics. Where did the kick come from? Sampled or otherwise?
Matt H: The kick is actually a couple of kicks. Mostly it's a recording made from a drum synth that Sahy Uhns made in Reaktor and I hacked and customized. Layered on top of that, I believe there is an 808 kick and lots of parallel compression. In the renoise file, it's a sample that I made from the synth and that 808 kick.
Bob L: Waves Rbass is playing a role in this bass drum sound. when I am mixing, I usually bus all instruments to groups (i.e. all drums to group 1, all percussion to group 2, vocals to group3, synths to group 4). I compress these individual groups (on top of track compressions) and send them to the master bus. I usually exclude the bass drum from this grouping, and send it straight to the master bus. So the compression on the master bus is handling the kick + everything else.
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| TFPP's Chill Crosby (Alt. Cover) - Designed by Kent Hernandez |
PG: What does "don't you sex" mean? Or is it simply open to interpretation?
Matt: "Don't You Sex" was the working title of the Renoise file. It's both a reprimand (Don't you SEX in here!) and a question (Wait, don't you sex? Why won't you sex with me?). As often happens, Bob takes my working titles and turns them into killer lyrics in our songs.
PG: The song has a rap element to it that really inviting. It seems quite natural for you (Bob) to deliver lyrics this way. Does TFPP have plans to do more of this kinda thing?
Matt: We decided after "Chill Crosby" that we were going to make a rap album. I think we will make a rap album. I want to rap on it, which is funny because I'm scared of my own voice on record. We both really like Death Grips and Lyrics Born. I really like nerd rap. I've been making lots of hip-hop beats that I can't finish. Bob is really good at finishing my beats for me. TFPP is often things I can't finish becoming things that blow me away! GOOD BOB JOB!
Bob: Yes.... slowly but surely...more rap will come.
1.25.2012
Panther God's Avenger EP Out Now!
________________________________________________________Panther God
Avenger EP
CIRC027
Release: 01/24/11
Art: Kent Hernandez
Track List:
1. Pixel Lord
3. Avenger
3. Pixel Lord (Mochipet Remix)
4. Pixel Lord (Kentsoundz Remix)
5. Pixel Lord (HEAVENLY FATHER Remix)
“This is my Metal record.” - PG
"Heavy" - Akira Kiteshi
DOWNLOAD HERE
1.22.2012
DJ CNTRL's The Thing: A Bass Music Mutations Mix

DJ CNTRL has begun working on new music for the Internet to enjoy, including some original compositions. In the meantime this mix is a product of a mini residence CNTRL took up while DJing in Atlanta. These tracks were the result of what CNTRL was listening to and playing for the good people of the South. The focus of all theses tracks are on frequencies below 20Hz. Genres span from deep house to post-pop-dubstep-type tunes. Stay tuned for more from CNTRL in 2012...
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